Tyler: Model 005 Shading Update
New shading techniques have been implemented to give more depth and detail to Tyler: Model 005.
As Tyler: Model 005 is a game based around scale i needed to make sure that textures stayed sharp and crisp, using parallax occlusion mapping (POM) i have been able to add 3D surfaces to flat faces such as wood grain and brickwork.
Glass shading has also been improved and now uses geometry based retractions giving a more realistic looking glass surface.
Check back regularly for future updates,
Reversed Interactive