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Tyler: Model 005 Shading Update


New shading techniques have been implemented to give more depth and detail to Tyler: Model 005.

As Tyler: Model 005 is a game based around scale i needed to make sure that textures stayed sharp and crisp, using parallax occlusion mapping (POM) i have been able to add 3D surfaces to flat faces such as wood grain and brickwork.

Glass shading has also been improved and now uses geometry based retractions giving a more realistic looking glass surface.

Check back regularly for future updates,

Reversed Interactive

2 Comments


The shading improvements sound impressive, especially the use of parallax occlusion mapping for realistic textures. It’s amazing how much detail can transform a game’s atmosphere. I often feel the same attention to detail is needed in writing sometimes I even pay someone to write my product descriptions to capture that perfect tone.

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