top of page

Tyler: Model 005 Shading Update

New shading techniques have been implemented to give more depth and detail to Tyler: Model 005.

As Tyler: Model 005 is a game based around scale i needed to make sure that textures stayed sharp and crisp, using parallax occlusion mapping (POM) i have been able to add 3D surfaces to flat faces such as wood grain and brickwork.


Glass shading has also been improved and now uses geometry based retractions giving a more realistic looking glass surface.

Check back regularly for future updates,

Reversed Interactive

Featured Posts
Recent Posts
Search By Tags
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square
bottom of page